Tuesday, January 28, 2014

Tao Paradoxico-Philosophicus 11-13

    Un dieu donne le feu     
     Pour faire l'enfer;      
      Un diable, le miel     
       Pour faire le ciel.  


11 Complex: consider paradoxical observers interacting with self-organizing, unpredictable, paradoxical, non-trivial environments that include the observers, thus eluding trivialization.
11.01 Interaction: any limit between the “distinguished” and its “background” vanishes for one or more of these observers interacting with themselves or socially.
11.1 Simple: consider logical observers distinguishing non-self-organizing, predictable, logical, trivial environments that exclude the observers, thus embracing trivialization.
11.11 Distinction: a clear limit between the “distinguished” and its “background”s in social intercourse.
11.2 Observers cannot trivialize organizationally closed unities.
11.21 Any attempt to trivialize them will either fail or destroy (loss of organizational closure) the organizationally closed unities (also a failure).
11.3 Observers cannot trivialize a complex environment without destruction.

12 Mind: consider the activity of the nervous system that encompasses thinking, perceiving, emotions and feelings.
12.1 Consider emotions and feelings as the paradoxical activities of closed organizations (that cross and include the sensory and effector surfaces) inside and outside the nervous system of a paradoxical observer.
12.11 Therefore, emotions and feelings thoroughly escape the logical observer since the logical observer contemplates only inside or outside the nervous system.
12.2 Just as in the network of oscillators discussed in the Introduction, where external stimuli may drastically reduce the possibilities (number of choices available), so may suitable stimuli applied to the nervous system stunt, in different degrees, its potential for emotional, physical and intellectual expressions.
12.21 The resulting damage, temporary or permanent, often not obvious and sometimes desirable as in a hierarchical environment, where moderate or no thinking at all constitutes a requisite for membership.

13 Language-games: imagine predictable and unpredictable games that observers play, logically, inside or outside and, paradoxically, inside and outside their nervous systems, thus defining their forms of life.
13.1 Meaning: consider the uses that observers give to words in language-games.
13.11 If the language-games change or vanish, so do the meanings of words used by observers.
13.2 Language: consider the language-games trivialized (made predictable) by logical observers, where the meanings of words soon evaporate.
13.3 Explanation: consider the attempts to trivialize a language, e.g., using it only to follow rules while striving for a “logically perfect language”.
13.4 Communication: consider any attempt to use a trivialized language among observers.
13.5 Thinking: consider the activities involving the nervous system of a paradoxical observer, including emotions and feelings, and thus offering new language-games to the observer.
13.6 Conversation: consider the activities involving the thinking of one or more paradoxical observers, thus offering new language-games to these and other observers.

Tractatus Paradoxico-Philosophicus

A Philosophical Approach to Education
Un Acercamiento Filosófico a la Educación
Une Approche Philosophique à l'Education
Eine Philosophische Annäherung an Bildung

Ricardo B. Uribe

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Tao Paradoxico-Philosophicus 9-10

Thursday, January 23, 2014

in Memoriam Tao: Claudio Abbado

Claudio Abbado in Memoriam (26.06.1933 - 20.01.2014)
Gustav Mahler, "Adagietto", Symphony No 5
Lucerne Festival Orchestra

Tuesday, January 7, 2014

meta-Tao clusters

Visualization of the Internet data at the AS level. A plot of all nodes, ordered by their k-shell indices. The legend to the left denotes degree, and the legend to the right denotes k-shell index.
from: Shai Carmi, Shlomo Havlin, Scott Kirkpatrick, Yuval Shavitt and Eran Shir, "A model of Internet topology using k-shell decomposition", Proc. of the IEEE
The next metapattern discussed by Tyler Volk and Jeff Bloom are clusters, static or dynamic aggregations of mental or physical elements:


Clusters refer to the accumulation or movement of objects or ideas to positions of proximity to one another. Such clustering may involve one or more center attractors. Clustering seems to involve some sort of attraction that brings objects or ideas together.
Jos Leys, Kaleido 4D


  • In science: plant growth in particular location, clusters of stars, lichen growth on a particular part of a rock, mold and bacterial growth, bird flocks, colonial organisms, etc.
  • In architecture and design: building plans that provide space for people to gather; office spaces or rooms in a home that come together around a common space; automobile controls and feedback dials on dashboards; placement of plants and objects in landscape design; etc.
  • In art: movement apart and together in drama and dance; pictorial representations of alternating space and clusters; etc.
  • In social sciences: town and city development; tribal, community, and nation development; clustering of ideas within a conceptual space; formations of cities and town; family structures; cliques; gangs; etc.
  • In other senses: cultural and religious events and gatherings; parties; groupings of people in a variety of settings and contexts; etc.
Berndnaut Smilde, Nimbus II, 2012
M92 globular cluster


The Pattern Underground

vertical Tao

Richard Silver, Vertical Churches, Franciszkanska Church, Krakow